THE “FENCING TIME” PROBLEM

 

 

 

 

In a SWIFA tournament, pool bouts can only reach up to15 touches.

 

15 + 30 = 45

 

Fencing time likes the 45 touch relay tournament format. So, when entering points from a SWIFA team encounter do the following……..

 

TXST vs. RICE

 

 

TXST

VS

RICE

C (fencer)

0 loss

 

5  win

B (fencer)

5  win

 

4 loss

A (fencer)

5  win

 

3 loss

sub-TOTAL

10

 

12

 

 winner

 

 Loser

Add 30 points to the winner of encounter

 

 

 

 

TXST 10

 

RICE 12

 

plus 30=

 

 

TOTAL

40

 To

12

 

 

 

This eliminates the problem of the “Fencing Time” program giving the victory to the team with the most points instead of the winner of the encounter. It restores the hierarchy of (first) victories, and then (second) indicators.

The following is an example using the above method*

 

 

 

 

 

 

 

Victories

TS

TR

IND

PLACE

 

TXST

A&M

BAYLOR

UT

UTSA

RICE

 

 

 

 

 

TXST

 

40

40

40

40

40

 5

200

46

154

1ST

A&M

10

 

45

45

45

45

 4

190

69

121

2ND

BAYLOR

7

6

 

11

10

41

 1

75

183

-108

5TH

UT

5

3

44

 

43

45

 3

140

112

28

3RD

UTSA

12

9

44

12

 

44

 2

121

146

-25

4TH

RICE

12

11

10

4

8

 

 0

45

215

-170

6TH

THIS IS CORRECT

 

 

The following is an example is WITHOUT using the above method*

 

 

 

 

 

 

 

Victories

TS

TR

IND

PLACE

 

TXST

A&M

BAYLOR

UT

UTSA

RICE

 

 

 

 

 

TXST

 

10

10

10

10

10

 5

50

46

4

3rd

A&M

10

 

15

15

15

15

 4

70

39

31

1st

BAYLOR

7

6

 

11

10

11

 1

45

63

-18

5th

UT

5

3

14

 

13

15

 3

50

52

-2

4th

UTSA

12

9

14

12

 

14

 2

61

56

5

2nd

RICE

12

11

10

4

8

 

 0

45

65

-20

6th

THIS IS WRONG

 

Using the “Fencing Time” program on the team setting, will not calculate for the Encounter Victories. Therefore the above method is needed when using the “Fencing Time” program.

 

 

 

 

 

 

Created by Damaris N. Dotson